Match-3 meets lane shooter. Fire shapes from the bottom of the screen to match descending ones — six lanes, power-ups, escalating difficulty. My first attempt at coding, and the idea that got me hooked on game design.
Shape Smash Legend draws from the Match-3 genre — think Candy Crush, but as a lane-based shooter. Players fire shapes upward from the bottom of the screen to match the shapes descending toward them.
Six lanes. Two to five shape types depending on difficulty. Special power-ups to clear full lanes or explode a surrounding area. The pace ramps up — and so does the decision-making.
This was the first game I ever tried to build when I was teaching myself to code. It didn't ship — but it was never meant to. It was the game that made me realize I wanted to do this for real.
The concept still lives in the back of my head. The core mechanic is solid, and one day I'd like to see what a polished version could look like.
| Design, Code & Art | Michael Paynter |
| Status | Unreleased Concept |
| Tools | Xcode, Photoshop |